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Crowdsourcing quality of experience experiments

, , , , , , , and . Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments: Dagstuhl Seminar 15481, Dagstuhl Castle, Germany, November 22--27, 2015, Revised Contributions, page 154--190. Springer International Publishing, (2017)

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Editorial., , , and . Qual. User Exp., (2016)Work-in-Progress - eXtended Reality Training for Safety and Medical Procedures: Experiences From a User-Centered-Design Approach to Implementation., , , and . iLRN, page 1-3. IEEE, (2022)How does it feel? - Investigating Soft-Touch Surface Experience Dimensions., , , , , and . QoMEX, page 181-186. IEEE, (2021)Assembly Instructions with AR: Towards measuring Interactive Assistance Experience in an Industry 4.0 Context., , , , and . QoMEX, page 1-3. IEEE, (2019)Scoring High: Analysis and Prediction of Viewer Behavior and Engagement in the Context of 2018 FIFA WC Live Streaming., , , , , and . ACM Multimedia, page 807-815. ACM, (2020)User Experience of Web Browsing-The Relationship of Usability and Quality of Experience, , , , and . 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), page 1--3. IEEE, (2018)Crowdsourcing Quality of Experience Experiments, , , , , , , and . Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments, Springer, (September 2017)Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training., , , , , and . INTERACT (2), volume 12933 of Lecture Notes in Computer Science, page 551-561. Springer, (2021)Position paper: Quality-of-experience of cyber-physical system applications., , and . QoMEX, page 1-3. IEEE, (2017)User experience of Web browsing-the relationship of usability and quality of experience, , , , and . 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), page 1--3. IEEE, (2018)