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Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning.

, , , , and . NordiCHI, page 863-866. ACM, (2010)

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Mutual Development: A Case Study in Customer-Initiated Software Product Development., and . IS-EUD, volume 5435 of Lecture Notes in Computer Science, page 31-49. Springer, (2009)End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application., , and . New Perspectives in End-User Development, Springer International Publishing, (2017)Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning., , , , and . NordiCHI, page 863-866. ACM, (2010)Identifying collaboration patterns in collaborative telelearning scenarios., and . J. Educ. Technol. Soc., (2000)Correction to: Computational Thinking as a Social Movement., and . Künstliche Intell., 36 (2): 185 (2022)Interactive Screencasts as Learning Tools in Introductory Programming., , and . EC-TEL, volume 12884 of Lecture Notes in Computer Science, page 342-346. Springer, (2021)Designing for reflective practitioners: sharing and assessing progress by diverse communities., , , and . CHI Extended Abstracts, page 1711-1712. ACM, (2004)Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role., and . CoPDA@NordiCHI, volume 1776 of CEUR Workshop Proceedings, page 14-20. CEUR-WS.org, (2016)'That's my PDA!' The Role of Personalization for Handhelds in the Classroom., and . PerCom Workshops, page 187-192. IEEE Computer Society, (2007)Grounding Collaborative Learning in Semantics-Based Critiquing., , , , , and . Methods and Applications for Advancing Distance Education Technologies, IGI Global, (2009)