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Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.

, , , , , and . Comput. Hum. Behav., (2019)

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"Generic and unusable"1: Understanding employee perceptions of cybersecurity training and measuring advice fatigue., , and . Comput. Secur., (May 2023)Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble., , , , and . Comput. Hum. Behav., (2016)The Cognitive Reflection Test: how much more than Numerical Ability?, , and . CogSci, cognitivesciencesociety.org, (2013)Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study., , and . Cyberpsychology Behav. Soc. Netw., 16 (1): 72-76 (2013)Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective., , , , , and . Comput. Hum. Behav., (2019)Sleeping with the Enemy: Does Depletion Cause Fatigue with Cybersecurity?, , and . HCI (30), volume 12210 of Lecture Notes in Computer Science, page 217-231. Springer, (2020)Withdrawal symptoms in internet gaming disorder: A systematic review, , , and . Clinical Psychology Review, (February 2016)Prevention approaches to problem gaming: A large-scale qualitative investigation., , and . Comput. Hum. Behav., (2021)Harm severity in internet gaming disorder and problem gambling: A comparative study., , and . Comput. Hum. Behav., (2021)Individual differences in anchoring: numerical ability, education and experience., , , and . CogSci, cognitivesciencesociety.org, (2011)