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Study of the Earth's short-scale gravity field using the ERTM2160 gravity model., , , , , and . Comput. Geosci., (2014)Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces., , , , and . ISMAR Adjunct, page 554-559. IEEE, (2022)Indicators of Training Success in Virtual Reality Using Head and Eye Movements., , , , , , , and . ISMAR Adjunct, page 280-285. IEEE, (2021)Redirected Walking in Overlapping Rooms., , , , and . SIGGRAPH Posters, page 21:1-21:2. ACM, (2023)The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking., , , and . VR, page 524-533. IEEE, (2022)Virtual Learning Environment for an Industrial Assembly Task., , , , and . ICCE-Berlin, page 337-342. IEEE, (2019)Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup., , , and . ICVARS, page 42-46. ACM, (2021)Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces., , , , and . VR Workshops, page 636-637. IEEE, (2022)Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired., , , and . ICCHP-AAATE (1), volume 13341 of Lecture Notes in Computer Science, page 305-312. Springer, (2022)PReWAP: Predictive Redirected Walking Using Artificial Potential Fields., , and . VR, page 976-977. IEEE, (2019)