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Programming anxiety amongst computing students—A key in the retention debate?, , and . IEEE Transactions on Education, 52 (1): 52--56 (2008)https://doi.org/10.1109/TE.2008.917193.A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students., , , and . Inf., 12 (9): 378 (2021)Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training., , and . Inf., 12 (8): 300 (2021)Online Teaching, Emotions and Emoticons in Computer-Mediated Communication., , and . Encyclopedia of Education and Information Technologies, Springer International Publishing, (2020)Mapping the Landscape of Peer Review in Computing Education Research., , , , , , , , , and 2 other author(s). ITiCSE-WGR, page 173-209. ACM, (2020)Assessment in Serious Alternate Reality Games., , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)Mobile Learning to Support Computational Thinking in Initial Teacher Education: A Case Study., , and . Int. J. Mob. Blended Learn., 13 (1): 49-62 (2021)Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment., , and . Int. J. Comput. Sci. Educ. Sch., 4 (4): 3-23 (2021)Developing Creativity in Computer Science Initial Teacher Education through Design Thinking., and . UKICER, page 45-50. ACM, (2020)Sexism in remote collaboration in student teams., , and . GenderIT, page 183-189. ACM, (2018)