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Do randomized controlled trials discuss healthcare costs?

, , , , , , and . PloS one, 5 (8): e12318 (January 2010)5716<m:linebreak></m:linebreak>JID: 101285081; 2010/06/07 received; 2010/07/28 accepted; 2010/08/23 epublish; epublish;<m:linebreak></m:linebreak> <m:linebreak></m:linebreak>Farmacoeconomia; RCT.
DOI: 10.1371/journal.pone.0012318

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Do randomized controlled trials discuss healthcare costs?, , , , , , and . PloS one, 5 (8): e12318 (January 2010)5716<m:linebreak></m:linebreak>JID: 101285081; 2010/06/07 received; 2010/07/28 accepted; 2010/08/23 epublish; epublish;<m:linebreak></m:linebreak> <m:linebreak></m:linebreak>Farmacoeconomia; RCT.Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners., and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 155-172. Springer, (2021)The Variable Relationship Between On-Task Behavior and Learning., , , , , and . CogSci, cognitivesciencesociety.org, (2016)Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8., , , , , , , and . Int. J. Comput. Sci. Educ. Sch., 5 (2): 28-73 (2021)Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game., , , , , , , and . Comput. Educ., (2015)Single Template vs. Multiple Templates: Examining the Effects of Problem Format on Performance., , , , , , and . CogSci, page 3291. cognitivesciencesociety.org, (2019)Assessing implicit computational thinking in Zoombinis puzzle gameplay., , , , , , and . Comput. Hum. Behav., (2021)Correlating affect and behavior in reasoning mind with state test achievement., , and . LAK, page 26-30. ACM, (2018)Modeling Wheel-spinning and Productive Persistence in Skill Builders., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Labeling Debugging in May's Journey Gameplay., , , , , and . SIGCSE, page 1314. ACM, (2020)