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BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context., , , , , , , , and . Int. J. Artif. Intell. Educ., 19 (3): 289-308 (2009)Multiple metaphors in metaphoric gesturing., , , and . ACII, page 524-530. IEEE, (2019)Computationally modeling human emotion., and . Commun. ACM, 57 (12): 56-67 (2014)On Being a Teammate: Experiences Acquired in the design of RoboCup Teams., , , , , and . Agents, page 221-227. ACM, (1999)Gesture generation with low-dimensional embeddings., and . AAMAS, page 781-788. IFAAMAS/ACM, (2014)Risk of Injury in Moral Dilemmas With Autonomous Vehicles., , and . Frontiers Robotics AI, (2020)Lessons From Emotion Psychology For The Design Of Lifelike Characters., and . Appl. Artif. Intell., 19 (3-4): 215-233 (2005)Empirical evaluation of computational fear contagion models in crowd dispersions., , , and . Auton. Agents Multi Agent Syst., 27 (2): 200-217 (2013)Automated Assistants to Aid Humans in Understanding Team Behaviors., , and . RoboCup, volume 1856 of Lecture Notes in Computer Science, page 85-102. Springer, (1999)Role allocation and reallocation in multiagent teams: towards a practical analysis., , and . AAMAS, page 552-559. ACM, (2003)