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Visual Medicine: Part Two - Advanced Applications of Medical Imaging.

, , , , and . IEEE Visualization, page 123. IEEE Computer Society, (2005)

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Von gescannten historischen Karten zu strukturierten Geodaten via "Deep Learning", , and . Dresdner Hefte, 156 (4-2023): 60-71 (December 2023)Liquid: Library for Interactive User Interface Development., , , , and . MuC, page 202-210. Oldenbourg Verlag, (2011)Combining biomechanical and data-driven body surface models., , and . SIGGRAPH Posters, page 70:1-70:2. ACM, (2017)Pecha Kucha "Virtuelle Rekonstruktion - Allgemeine Standards, Methodik und Dokumentation"., , , , , and . DHd, (2014)Kunstgefühl - Von der Grafik zum interaktiven Tastmodell., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Intuitive use or Intuitive explorating of unknown technology?, , , , , and . MuC (Workshopband), page 80-84. Logos Verlag, (2009)Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine., , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 125-133. Springer, (2012)Comparing Methods to Visualize Orientation of Photographs: A User Study., , and . UHDL, volume 1501 of Communications in Computer and Information Science, page 129-151. Springer, (2019)High Performance Virtual Garment Simulation., and . Eurographics (Tutorials), page 549-593. Eurographics Association, (2006)Estimation of Muscle Activity in One-Leg Stance from 3D Surface Deformation., , , , and . VCBM@MICCAI, page 157-166. Eurographics Association, (2018)