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Analysing content and patterns of interaction for improving the learning design of networked learning environments.

, , , , and . Br. J. Educ. Technol., 46 (2): 300-316 (2015)

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Experiencing Audio and Music in a Fully Immersive Environment., , , , , , and . CMMR, volume 4969 of Lecture Notes in Computer Science, page 380-400. Springer, (2007)A social platform supporting learning through video creation by students., , , , and . ITiCSE, page 330. ACM, (2014)A Novel Group Engagement Score for Virtual Learning Environments., , and . IEEE Trans. Learn. Technol., 10 (3): 306-317 (2017)ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos., , , , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 502-505. Springer, (2014)Metamodels and Design Patterns in CSL4., , , , and . ICMC, Michigan Publishing, (2006)Analysing content and patterns of interaction for improving the learning design of networked learning environments., , , , and . Br. J. Educ. Technol., 46 (2): 300-316 (2015)Optical polarization-based sensing and localization of submarine earthquakes., , , , , , , and . OFC, page 1-3. IEEE, (2022)Optical Network Sensing: Opportunities and Challenges., , , , , , and . OFC, page 1-3. IEEE, (2022)Seismic wave propagation and inversion with Neural Operators., , , , , and . CoRR, (2021)A Cholesky out-of-core factorization., and . Math. Comput. Model., 57 (9-10): 2207-2222 (2013)