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Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.

, , , , , , , , , and . CHI Extended Abstracts, page 477:1-477:5. ACM, (2023)

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Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice., , , , , , , , , and . CHI Extended Abstracts, page 477:1-477:5. ACM, (2023)Analysis of Previsualization Tasks for Animation, Film and Theater., , , and . CHI Extended Abstracts, ACM, (2019)Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality., , , , , and . CHI, page 673. ACM, (2019)Model-Based Fall Detection and Fall Prevention for Humanoid Robots., and . RoboCup, volume 11175 of Lecture Notes in Computer Science, page 312-324. Springer, (2017)Extracting Heart Rate from Videos of Online Participants., , , and . CHI, page 4562-4567. ACM, (2016)Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models., , , , , and . CHI Extended Abstracts, ACM, (2019)"I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games., , , , and . CHI, page 956:1-956:18. ACM, (2024)Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR., , , , , , , , , and 5 other author(s). MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality., , , , , , , and . CHI Extended Abstracts, page 237:1-237:8. ACM, (2022)Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games., , , , and . CHI PLAY Companion, page 36-42. ACM, (2023)