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Другие публикации лиц с тем же именем

On thin-clients and the cloud; can smartphones and tablets really reduce electricity consumption?, и . ICCE, стр. 81-84. IEEE, (2014)Depth map generation and depth layer separation for information customization in computer gaming., , и . ICE-GIC, стр. 58-61. IEEE, (2010)Appearance capturing and animation techniques for realistic, true-identity gaming avatars., и . ICE-GIC, стр. 265-268. IEEE, (2009)Practical aspects of video data transfer to network storage using 802.11 WLAN technology for low-end consumer digital cameras., и . IEEE Trans. Consumer Electronics, 49 (4): 902-910 (2003)Palm-print recognition for authentication on smartphones., , и . ISTAS, стр. 1-5. IEEE, (2015)The Role of ECG and Respiration in Predicting Quality of Experience., , , и . QoMEX, стр. 118-124. IEEE, (2024)Wide field of view (WFoV) imaging for consumer devices., , и . ICCE, стр. 165-166. IEEE, (2014)Connectivity solution to link a Bluetooth camera to the Internet., , , и . IEEE Trans. Consumer Electronics, 47 (3): 294-299 (2001)Enhanced real-time face models from stereo imaging for gaming applications., , и . ICE-GIC, стр. 17-24. IEEE, (2009)A Privacy Framework for Games & Interactive Media., и . GEM, стр. 1-9. IEEE, (2018)