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A Survey of Context-Aware Cross-Digital Library Personalization.

, , , , , , , and . Adaptive Multimedia Retrieval, volume 6817 of Lecture Notes in Computer Science, page 16-30. Springer, (2010)

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Reverse engineering electronic services from e-forms to knowledge., , and . ICSOFT (1), page 273-278. INSTICC Press, (2006)Ευφυές περιβάλλον διαχείρισης εγγράφων Ιστορικού Αρχείου. National and Kapodistrian University of Athens, Greece, (2009)National Archive of PhD Theses: oai:10442/18275.Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation., , , and . AVI, page 27:1-27:9. ACM, (2018)Narralive - Creating and experiencing mobile digital storytelling in cultural heritage., , , , , and . CoRR, (2019)Using Spreading Activation through Ontologies to Support Personal Information Management., , and . CSKGOI, volume 323 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)MagicARTs: On the Design of Social VR Experiences., , , and . AVI²CH, volume 3243 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue., , , , , and . IDC, page 326-337. ACM, (2021)"Show your cards!": What do creators need for the game design process?, , and . FDG, page 60:1-60:6. ACM, (2023)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution., , , , , and . VR, page 743-753. IEEE, (2024)