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Stroke and Universal Design., , , , , , , , , and . UDHEIT, volume 256 of Studies in Health Technology and Informatics, page 854-861. IOS Press, (2018)Navigating the World and Learning to Like It: Mobility Training Through a Pervasive Game, , , , , , , , and . Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, page 285--294. New York, NY, USA, ACM, (2011)A real-world study of an audio-tactile tourist guide., , , and . Mobile HCI, page 335-344. ACM, (2012)Ideation and ability: when actions speak louder than words., and . PDC (2), page 37-40. ACM, (2012)Eliciting Parents' Individual Requirements for an Inclusive Digital School System., , and . UD, volume 229 of Studies in Health Technology and Informatics, page 211-221. IOS Press, (2016)Design for Me?, , and . ICCHP (1), volume 10896 of Lecture Notes in Computer Science, page 93-99. Springer, (2018)New Challenges for Participation in Participatory Design in Family, Clinical and Other Asymmetrical, Non-work Settings., and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 971-972. Springer, (2009)Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI.. USAB, volume 5889 of Lecture Notes in Computer Science, page 264-278. Springer, (2009)The Use of Apps for Health in Persons with Multiple Sclerosis, Parkinson's Disease and Stroke - Barriers and Facilitators., , , , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 638-641. IOS Press, (2017)Demonstration of an audio-tactile tourist guide., , , and . Mobile HCI (Companion), page 151-152. ACM, (2012)