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Ät times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices.

, , , and . CSCW, page 1166-1179. ACM, (2017)

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Everyday inclusive Web design: an activity perspective.. Inf. Res., (2007)Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails., , , and . UbiComp, page 203-212. ACM, (2010)Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design., , , , , , and . CHI, page 1118-1130. ACM, (2017)Exploring Cross-Device Web Use on PCs and Mobile Devices., , , , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 722-735. Springer, (2009)Game changer: accessible audio and tactile guidance for board and card games., and . W4A, page 9:1-9:12. ACM, (2020)Overview of assets 2019., , and . ACM SIGACCESS Access. Comput., (2020)Using Large Language Models to Accelerate Communication for Users with Severe Motor Impairments., , , , , , , , , and 6 other author(s). CoRR, (2023)Interacting with Distant Objects in Augmented Reality., , , , and . VR, page 41-48. IEEE Computer Society, (2018)Knitting Access: Exploring Stateful Textiles with People with Disabilities., , , and . Conference on Designing Interactive Systems, page 1058-1070. ACM, (2022)GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications., , and . Conference on Designing Interactive Systems, page 767-778. ACM, (2017)