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Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors.

, , and . ICSE (Workshops), page 655-659. ACM, (2020)

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Game industry problems: An extensive analysis of the gray literature., , , and . Inf. Softw. Technol., (2021)A Survey of Video Game Testing., , and . AST@ICSE, page 90-99. IEEE, (2021)Video Game Project Management Anti-patterns., , , , and . GAS@ICSE, page 9-15. ACM, (2022)SyDRA: An approach to understand game engine architecture., , , , and . Entertain. Comput., (2025)Visualising Game Engine Subsystem Coupling Patterns., , , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 263-274. Springer, (2023)Game Engine Comparative Anatomy., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 103-111. Springer, (2022)Assessing Video Game Balance using Autonomous Agents., , , , and . GAS, page 25-32. IEEE, (2023)Are the old days gone?: a survey on actual software engineering processes in video game industry., , , and . GAS@ICSE, page 22-28. ACM, (2016)On the Impact of Development Frameworks on Mobile Apps., , , , , and . APSEC, page 131-140. IEEE, (2023)Unboxing Default Argument Breaking Changes in Scikit Learn., , , , and . SCAM, page 209-219. IEEE, (2023)