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MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset., , , , , , , , , and . J. Multimodal User Interfaces, 15 (4): 373-391 (2021)Light Field Saliency Detection With Deep Convolutional Networks., , , , and . IEEE Trans. Image Process., (2020)Incremental Few-Shot Instance Segmentation., , and . CVPR, page 1185-1194. Computer Vision Foundation / IEEE, (2021)Enhancing Video Transformers for Action Understanding with VLM-aided Training., , , and . CoRR, (2024)Learning Class Regularized Features for Action Recognition., , and . CoRR, (2020)Compensation Sampling for Improved Convergence in Diffusion Models., , and . CoRR, (2023)Automated and unobtrusive measurement of physical activity in an interactive playground., , , and . Int. J. Hum. Comput. Stud., (2019)AdaPool: Exponential Adaptive Pooling for Information-Retaining Downsampling., and . CoRR, (2021)Hands-on: deformable pose and motion models for spatiotemporal localization of fine-grained dyadic interactions., , and . EURASIP J. Image Video Process., (2018)Geeks and guests: Estimating player's level of experience from board game behaviors., , , and . WACV (Workshops), page 22-30. IEEE, (2021)