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Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters.

, , and . ISMAR, page 470-478. IEEE, (2021)

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Smooth movers: perceptually guided human motion simulation., , and . Symposium on Computer Animation, page 259-269. Eurographics Association, (2007)Clothing the Masses: Real-Time Clothed Crowds With Variation., , , , and . Eurographics (Short Presentations), page 103-106. Eurographics Association, (2006)Improving blendshape performance for crowds with GPU and GPGPU techniques., , , and . MIG, page 73-78. ACM, (2016)Adversarial gesture generation with realistic gesture phasing., , and . Comput. Graph., (2020)Learning 3D Head Pose From Synthetic Data: A Semi-Supervised Approach., , , , and . IEEE Access, (2021)Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?, , and . ACM Trans. Appl. Percept., 16 (3): 14:1-14:19 (2019)Investigating the use of recurrent motion modelling for speech gesture generation., and . IVA, page 93-98. ACM, (2018)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , and . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)NeuroDog: Quadruped Embodiment using Neural Networks., , and . Proc. ACM Comput. Graph. Interact. Tech., 6 (3): 38:1-38:19 (August 2023)A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 509:1-509:4. ACM, (2023)