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Social active listening and making of expressive music: the interactive piece the bow is bent and drawn.

, , , , , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 376-383. ACM, (2008)

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Browsing a dance video collection: dance analysis and interface design., , , , , , , и . J. Multimodal User Interfaces, 4 (1): 37-46 (2010)An interactive installation for browsing a dance video database., , , , и . ICME, стр. 1624-1628. IEEE Computer Society, (2010)Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment., , , , и . Gesture Workshop, том 5085 из Lecture Notes in Computer Science, стр. 239-244. Springer, (2007)Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication., , , , , , , и . Gesture Workshop, том 2915 из Lecture Notes in Computer Science, стр. 549-556. Springer, (2003)Multimodal Analysis of Expressive Gesture in Music and Dance Performances., , , , и . Gesture Workshop, том 2915 из Lecture Notes in Computer Science, стр. 20-39. Springer, (2003)Social active listening and making of expressive music: the interactive piece the bow is bent and drawn., , , , , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 376-383. ACM, (2008)Analysis of human full body movement for expressive multimodal interfaces.. University of Genoa, Italy, (2006)The Need for Impulsivity & Smoothness - Improving HCI by Qualitatively Measuring New High-Level Human Motion Features., и . SIGMAP, стр. 62-67. INSTICC Press, (2009)Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library., , и . Gesture Workshop, том 2915 из Lecture Notes in Computer Science, стр. 460-467. Springer, (2003)Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis., , , , и . Gesture Workshop, том 5085 из Lecture Notes in Computer Science, стр. 48-56. Springer, (2007)