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Virtual Construction Simulation: Evaluating Impact of Immersion and Interactivity on Novice Designers., , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 678-690. Springer, (2023)CAVE-VR and Unity Game Engine for Visualizing City Scale 3D Meshes., , , , , , , , , and . CCNC, page 733-734. IEEE, (2022)Immersive Virtual Reality Training for Inspecting Flagger Work zones., , , and . AIVR, page 327-330. IEEE, (2020)3D Modeling of Cities for Virtual Environments., , , , , , , , , and . IEEE BigData, page 5587-5596. IEEE, (2021)Emerging technologies in a tele-collaborative design studio between the Pennsylvania State University and Carleton University., , , , and . J. Inf. Technol. Constr., (2008)Semi-Automatic Construction of Virtual Reality Environment for Highway Work Zone Training using Open-Source Tools., , , , , and . VRW, page 489-492. IEEE, (2023)3D Motion Analysis of Clinical Performance: A New Big Data Opportunity., , , and . CRI, AMIA, (2016)Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence., and . Human-Computer Interaction, 26 (3): 161-204 (2011)Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factors and Media Psychology., , and . HCI (21), volume 9189 of Lecture Notes in Computer Science, page 3-12. Springer, (2015)