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The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games., and . GFHEU, page 48-55. Springer, (2014)Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature., , , and . Comput. Hum. Behav., (2016)Meeting cancer patient needs: designing a patient platform., , , and . CHI Extended Abstracts, page 2381-2386. ACM, (2012)Building and sharing digital group histories., , , , and . CSCW Videos, page 3. ACM, (2002)We like to move it move it!: motivation and parasocial interaction., , and . CHI Extended Abstracts, page 2465-2470. ACM, (2012)PatientsLikeMe: Social norms and information values in an online health support group., , , , , , and . ASIST, volume 46 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2009)PatientsLikeMe: ALS patients sharing experiences and personal health information online., , , , , , and . ASIST, volume 46 of Proc. Assoc. Inf. Sci. Technol., page 1-5. Wiley, (2009)Sharing and building digital group histories., , , , and . CSCW, page 324-333. ACM, (2002)Visualizing health practice to treat diabetes., and . CHI Extended Abstracts, page 606-607. ACM, (2002)"Scientists, designers seek same for good conversation": a workshop on online dating., , and . CHI Extended Abstracts, page 1729-1730. ACM, (2004)