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Enabling Investigation of Impacts of Inclusive Collaborative Active Learning Practices on Intersectional Groups of Students in Computing Education.

, , , , , , , , and . FIE, page 1-10. IEEE, (2023)

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Designing for interactive and collective mobile creativity., , and . Creativity & Cognition, page 345-348. ACM, (2013)A Time and Place for Preparatory Methods in Email., , and . CHINZ, page 4:1-4:8. ACM, (2013)A Process Model for Evolutionary Design Case Adaptation., and . AID, page 393-412. Springer, (2000)Reconsidering Fitness and Covergence in Co-evolutionary Design., and . Australian Joint Conference on Artificial Intelligence, volume 1747 of Lecture Notes in Computer Science, page 488-489. Springer, (1999)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 402-413. Springer, (2016)Case-Based Reasoning for the Structural Design of Buildings., and . IEA/AIE, page 141-150. ACM, (1995)Motivated reinforcement learning for adaptive characters in open-ended simulation games., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 127-134. ACM, (2007)Process Models for Design Synthesis.. AI Magazine, 11 (4): 49-58 (1990)Support for design teams., and . Artif. Intell. Eng. Des. Anal. Manuf., 21 (3): 201-202 (2007)What People Talk About in Virtual Worlds.. Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)