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Reducing VR Sickness Through Peripheral Visual Effects.

, , and . VR, page 517-518. IEEE Computer Society, (2018)

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Multi-pass rendering of stereoscopic video on consumer graphics cards., , , and . SI3D, page 209. ACM, (2011)EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality., , , and . SeGAH, page 1-8. IEEE, (2018)Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality., , , and . VRST, page 68:1-68:3. ACM, (2020)ABC-Sprints: adapting Scrum to academic game development courses., , and . FDG, page 187-194. ACM, (2010)EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics., , , , , , and . VR, page 1389. IEEE, (2019)Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation., , and . CHI PLAY, page 386-399. ACM, (2020)ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality., , and . SEGAH, page 1-9. IEEE, (2021)Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit., , and . SeGAH, page 1-8. IEEE, (2022)Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments., , , , and . VRST, page 84:1-84:2. ACM, (2022)Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training., and . ICAT-EGVE (Posters and Demos), page 3-4. Eurographics Association, (2021)