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Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters.

, , , , , , , and . SAP, page 3:1-3:11. ACM, (2023)

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An immersive virtual environment for learning sign language mathematics., , and . SIGGRAPH Educators Program, page 20. ACM, (2006)Realistic versus Schematic Interactive Visualizations for Learning Surveying Practices: A Comparative Study., , and . Int. J. Inf. Commun. Technol. Educ., 10 (2): 62-74 (2014)Effective animation of sign language with prosodic elements for annotation of digital educational content., , , and . SIGGRAPH Talks, ACM, (2010)Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance., , , , , , and . SIGGRAPH ASIA Symposium on Education, page 5:1-5:7. ACM, (2016)An E-tool for Assessing Undergraduate Students' Learning of Surveying Concepts and Practices., and . IT Revolutions, volume 82 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 189-201. Springer, (2011)Two Novel Technologies for Accessible Math and Science Education., and . IEEE Multim., 15 (4): 38-46 (2008)Computer-Aided Design, Computer-Aided Engineering, and Visualization., , and . Handbook of Automation, Springer, (2009)Building a Serious Game to Teach Secure Coding in Introductory Programming Courses., , , , and . Eurographics (Education Papers), page 33-40. Eurographics Association, (2012)ASL-Pro: American Sign Language Animation with Prosodic Elements., and . HCI (8), volume 9176 of Lecture Notes in Computer Science, page 307-318. Springer, (2015)Recognizing the emotional state of human and virtual instructors., , , , , and . Comput. Hum. Behav., (2021)