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Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm.

, , , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 1. CEUR-WS.org, (2022)

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Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review., , , and . Sensors, 18 (8): 2486 (2018)SEQ: Suitability Evaluation Questionnaire for Virtual Rehabilitation systems. Application in a Virtual Rehabilitation system for Balance Rehabilitation., , , , , and . PervasiveHealth, page 335-338. IEEE, (2013)Virtual reality system for multiple sclerosis rehabilitation using KINECT., , , , , , and . PervasiveHealth, page 366-369. IEEE, (2013)The Perfetti method, a novel virtual fine motor rehabilitation system for chronic acquired brain injury., , , , , , and . PervasiveHealth, page 451-454. ICST, (2014)USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , and . Sensors, 17 (7): 1589 (2017)Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm., , , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 1. CEUR-WS.org, (2022)Working alliance and virtual motor rehabilitation in parkinson patients., , , , and . PervasiveHealth, page 274-277. ICST, (2014)Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board., , , , , , , and . REHAB, page 73-76. ACM, (2015)Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial, , , , , , and . JMIR serious games, 2 (2): e12 (2014)