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The Association of In-world Avatar Investment with Expectations of Behavioral Change.

, , и . HCI (25), том 8028 из Lecture Notes in Computer Science, стр. 466-473. Springer, (2013)

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Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida., , , , , , , и . Presence Teleoperators Virtual Environ., 4 (2): 209-217 (1995)Social Maintenance and Psychological Support Using Virtual Worlds., , , , , , и . SBP, том 8393 из Lecture Notes in Computer Science, стр. 393-402. Springer, (2014)When VR really hits the streets.. ERVR, том 9012 из SPIE Proceedings, стр. 90120B. SPIE, (2014)The Association of In-world Avatar Investment with Expectations of Behavioral Change., , и . HCI (25), том 8028 из Lecture Notes in Computer Science, стр. 466-473. Springer, (2013)Virtual Humans for Learning., , , , , , , , и . AI Mag., 34 (4): 9- (2013)Maintaining Psycho-Social Health on the Way to Mars and Back., , , , , , , , и . VRIC, стр. 3:1-3:7. ACM, (2015)Body Buddies: Social Signaling through Puppeteering., , , , , , , и . HCI (14), том 6774 из Lecture Notes in Computer Science, стр. 279-288. Springer, (2011)Virtual Worlds as a Healing Modality for Returning Soldiers and Veterans., , , и . Annual Review of Cybertherapy and Telemedicine, том 144 из Studies in Health Technology and Informatics, IOS Press, (2009)The Hegemony of Play., , , и . DiGRA Conference, Digital Games Research Association, (2007)Art, science, and immersion: data-driven experiences., , , и . ERVR, том 8649 из SPIE Proceedings, стр. 86490H. SPIE, (2013)