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Active-learning assisted self-reconfigurable activity recognition in a dynamic environment.

, , , , , and . ICRA, page 813-818. IEEE, (2009)

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The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization., , and . Int. J. Hum. Comput. Interaction, 35 (4-5): 384-394 (2019)Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan., , , , and . HCI (15), volume 6775 of Lecture Notes in Computer Science, page 361-368. Springer, (2011)Creating Robust Activity Maps Using Wireless Sensor Network in a Smart Home., , and . CASE, page 741-746. IEEE, (2007)IoT-Enabled Adaptive Context-Aware and Playful Cyber-Physical System for Everyday Energy Savings.. IEEE Trans. Hum. Mach. Syst., 48 (4): 380-391 (2018)Direct Edge-to-Edge Many-to-Many Latent Feature Transfer Learning., and . IEEE Internet Things J., 9 (12): 10048-10060 (2022)QoS Enhancement of Live IPTV Using an Extended Real-Time Streaming Protocol in Ethernet Passive Optical Networks., , , , and . JOCN, 6 (8): 695-704 (2014)Hand-Hygiene Education and Facilitation System for Children., , , and . ICCE-TW, page 23-24. IEEE, (2022)IoT Inventor: A web-enabled composer for building IoT-enabled reconfigurable agentized services., , and . ICCE-TW, page 1-2. IEEE, (2016)Using CNN to Predict the Transformed Spatial Distance for a Pair of Image Patches., , and . ICCE-TW, page 1-2. IEEE, (2020)Hand-detection with Transferrable Design for Smart Factories., , and . ISPACS, page 1-2. IEEE, (2021)