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A Real-time Beam Tracer with Application to Exact Soft Shadows.

, , and . Rendering Techniques, page 85-98. Eurographics Association, (2007)

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A real-time procedural shading system for programmable graphics hardware., , , and . SIGGRAPH, page 159-170. ACM, (2001)Compiling to a VLIW Fragment Pipeline., and . Workshop on Graphics Hardware, page 47-55. The Eurographics Association, (2001)Learning Rare Category Classifiers on a Tight Labeling Budget., , , , and . ICCV, page 8403-8412. IEEE, (2021)Toward a multicore architecture for real-time ray-tracing., , , , and . MICRO, page 176-187. IEEE Computer Society, (2008)Universal Mechanisms for Data-Parallel Architectures., , , and . MICRO, page 303-314. IEEE Computer Society, (2003)Ray tracing on programmable graphics hardware., , , and . SIGGRAPH Courses, page 268. ACM, (2005)Soft irregular shadow mapping: fast, high-quality, and robust soft shadows., , , , , and . SI3D, page 57-66. ACM, (2009)The irregular Z-buffer: Hardware acceleration for irregular data structures., , , and . ACM Trans. Graph., 24 (4): 1462-1482 (2005)Data-parallel rasterization of micropolygons with defocus and motion blur., , , , , and . High Performance Graphics, page 59-68. Eurographics Association, (2009)Reducing shading on GPUs using quad-fragment merging., , , , , , and . ACM Trans. Graph., 29 (4): 67:1-67:8 (2010)