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Conducting Human-Subject Experiments with Virtual and Augmented Reality.

, , , , and . VR, page 266. IEEE Computer Society, (2004)

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Depth judgment measures and occluding surfaces in near-field augmented reality., , , and . APGV, page 149-156. ACM, (2010)The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth Matching., , and . CoRR, (2017)Guided analysis of hurricane trends using statistical processes integrated with interactive parallel coordinates., , , and . IEEE VAST, page 19-26. IEEE Computer Society, (2009)A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays., , , and . CoRR, (2017)The Determination of Environmental Accessibility and ADA Compliance Through Virtual Wheelchair Simulation., , , and . Presence Teleoperators Virtual Environ., 4 (3): 297-305 (1995)Mapping Eye Vergence Angle to the Depth of Real and Virtual Objects as an Objective Measure of Depth Perception., , , and . CoRR, (2023)Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design., and . IEEE Trans. Vis. Comput. Graph., 14 (3): 513-525 (2008)Show Me How You See: Lessons from Studying Computer Forensics Experts for Visualization., , , , , and . VizSEC, volume 5210 of Lecture Notes in Computer Science, page 80-86. Springer, (2008)Depth judgment tasks and environments in near-field augmented reality., , , and . VR, page 241-242. IEEE Computer Society, (2011)More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces., , , and . VR, page 79-86. IEEE Computer Society, (2010)