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What Drives People: Creating Engagement Profiles of Players from Game Log Data., , , , , , and . CHI PLAY, page 369-379. ACM, (2015)Neural Knowledge Extraction From Cloud Service Incidents., , , , , and . CoRR, (2020)A Tale of Two Cities: Software Developers Working from Home During the COVID-19 Pandemic., , , , , , , , and . CoRR, (2020)Transition from centralized to decentralized version control systems: a case study on reasons, barriers, and outcomes., , , and . ICSE, page 334-344. ACM, (2014)Data analytics for game development., , , and . ICSE, page 940-943. ACM, (2011)SoftNER: Mining knowledge graphs from cloud incidents., , , , and . Empir. Softw. Eng., 27 (4): 93 (2022)Myths in Software Engineering: From the Other Side.. TAP@TOOLS, volume 6143 of Lecture Notes in Computer Science, page 3-5. Springer, (2010)A Tale of Two Cities: Software Developers Working from Home during the COVID-19 Pandemic., , , , , , , , and . ACM Trans. Softw. Eng. Methodol., 31 (2): 27:1-27:37 (2022)ConE: A Concurrent Edit Detection Tool for Large-scale Software Development., , , , and . ACM Trans. Softw. Eng. Methodol., 31 (2): 22:1-22:26 (2022)Who Ate My Memory? Towards Attribution in Memory Management., , , and . CoRR, (2022)