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A general approach for closed-loop registration in AR., , и . VR, стр. 47-50. IEEE Computer Society, (2013)Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality., , , , , , , , , и . SUI, стр. 3:1-3:9. ACM, (2019)The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table., , , , , , и . VR, стр. 11-17. IEEE Computer Society, (2016)Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training., , , , и . HCI (9), том 12770 из Lecture Notes in Computer Science, стр. 695-711. Springer, (2021)Testbed for Intuitive Magnification in Augmented Reality., , и . ISMAR-Adjunct, стр. 757-758. IEEE, (2023)Sharing gaze rays for visual target identification tasks in collaborative augmented reality., , , , , , , и . J. Multimodal User Interfaces, 14 (4): 353-371 (2020)The A-Desk: A Unified Workspace of the Future., , , , , , , , и . IEEE Computer Graphics and Applications, 40 (1): 56-71 (2020)Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation., , , , , и . VRST, стр. 20:1-20:10. ACM, (2022)Advances in Shader Lamps Avatars for telepresence., , , , , и . 3DTV-Conference, стр. 1-4. IEEE, (2012)A general approach for closed-loop registration in AR., , и . ISMAR, стр. 335-336. IEEE Computer Society, (2012)