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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.

, , , , , , and . VR, page 11-17. IEEE Computer Society, (2016)

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Exploring social presence transfer in real-virtual human interaction., , , , , , and . VR, page 165-166. IEEE Computer Society, (2016)HuSIS: A Dedicated Space for Studying Human Interactions., , , and . IEEE Computer Graphics and Applications, 36 (6): 26-36 (2016)Alexa, M.D., and . Computer, 55 (2): 85-89 (2022)Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training., , , , and . VR, page 69-74. IEEE Computer Society, (2015)Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences., , , , and . Presence Teleoperators Virtual Environ., 25 (1): 33-46 (2016)Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality., , , , , , , , , and . SUI, page 3:1-3:9. ACM, (2019)The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table., , , , , , and . VR, page 11-17. IEEE Computer Society, (2016)Editorial: Immersive Technologies in Healthcare., , and . Frontiers Virtual Real., (2022)Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents., , , , , , , , , and . VR, page 886-887. IEEE, (2019)Optical see-through vs. spatial augmented reality simulators for medical applications.. VR, page 417-418. IEEE Computer Society, (2017)