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Kids as informants: telling us what we didn't know or confirming what we knew already?

, and . The design of children's technology, Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, (1998)

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Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Post-it note art: evaluating public creativity at a user generated art installation., , and . Creativity & Cognition, page 61-70. ACM, (2011)Extending Tabletops to Support Flexible Collaborative Interactions., , and . Tabletop, page 71-78. IEEE Computer Society, (2006)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)May I Interrupt? Diverging Opinions on Proactive Smart Speakers., , , , and . CUI, page 34:1-34:10. ACM, (2021)Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma., , , , , , and . CUI, page 3:1-3:14. ACM, (2022)