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An eating speed guide system using a wristband and tabletop unit.

, , , , , and . UbiComp Adjunct, page 121-124. ACM, (2016)

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Emotional Storytelling using Virtual and Robotic Agents., , , and . CoRR, (2016)A Cooperative Storytelling Card Game for Conflict Resolution and Empathy., and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 375-384. Springer, (2020)Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family Interaction., , , , , , , and . IDC, page 414-420. ACM, (2016)Toward a computational model of focalization in narrative., , and . FDG, page 313-315. ACM, (2011)Extracting and Clustering of Story Events from a Story Corpus., , and . KSII Trans. Internet Inf. Syst., 15 (10): 3498-3512 (2021)An eating speed guide system using a wristband and tabletop unit., , , , , and . UbiComp Adjunct, page 121-124. ACM, (2016)Evaluation of a computational model of surprise arousal in narratives., and . ACII, page 1-6. IEEE Computer Society, (2009)A Storytelling Game with Metaphor., , and . ICIDS, volume 8832 of Lecture Notes in Computer Science, page 238-241. Springer, (2014)A VR Interactive Story Using POV and Flashback for Empathy., , , and . VR, page 844-845. IEEE, (2019)Evaluating musical foreshadowing of videogame narrative experiences., , , and . Audio Mostly Conference, page 8:1-8:7. ACM, (2014)