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Subpixel reconstruction antialiasing for deferred shading., , and . SI3D, page 15-22. ACM, (2011)Tiled light trees., and . I3D, page 1:1-1:7. ACM, (2017)Virtual Texture Mapping 101., , , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Assisted Environment Map Probe Placement., , and . SIGRAD, volume 65 of Linköping Electronic Conference Proceedings, page 17-25. Linköping University Electronic Press, (2011)Error Metrics for Smart Image Refinement., , and . Journal of WSCG, 20 (2): 127-136 (2012)A voxel-based visualization pipeline for high-resolution geometry.. Technical University Munich, (2015)Real-Time Hybrid Hair Rendering., , , and . EGSR (DL/I), page 1-8. Eurographics Association, (2019)Quantitative Analysis of Voxel Raytracing Acceleration Structures., and . PG (Short Papers), Eurographics Association, (2014)Spatiotemporal Variance-Guided Filtering for Motion Blur., , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (3): 22:1-22:13 (2022)Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces., , , and . Comput. Graph. Forum, 42 (8): i-xiii (December 2023)