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Reducing Aliasing Artifacts through Resampling.

. High Performance Graphics, page 77-86. Eurographics Association, (2012)

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Infinite resolution textures., and . High Performance Graphics, page 139-150. Eurographics Association, (2016)Efficient post-processing antialiasing on integrated GPUs., , and . SIGGRAPH ASIA Posters, page 11. ACM, (2012)Morphological antialiasing.. High Performance Graphics, page 109-116. Eurographics Association, (2009)Ray/Ribbon Intersections.. Proc. ACM Comput. Graph. Interact. Tech., 5 (3): 28:1-28:22 (2022)Filtering approaches for real-time anti-aliasing., , , , , , , , , and 4 other author(s). SIGGRAPH Courses, page 6:1-6:329. ACM, (2011)Reducing Aliasing Artifacts through Resampling.. High Performance Graphics, page 77-86. Eurographics Association, (2012)Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves.. High Performance Graphics, page 5:1-5:11. ACM, (2017)Modeling Hair Strands with Roving Capsules., and . SIGGRAPH (Conference Paper Track), page 62. ACM, (2024)Faster ray packets - triangle intersection through vertex culling.. SIGGRAPH Posters, page 171. ACM, (2007)