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Complex Water Effects at Interactive Frame Rates.. WSCG, (2003)A Convolution-Based Algorithm for Animated Water Waves.. Eurographics (Short Presentations), Eurographics Association, (2002)Real-Time 3D Lettering with a 2D Font Engine., and . Eurographics (Short Papers), page 89-92. Eurographics Association, (2007)Shader Programming: An Introduction Using the Effect Framework.. RITA, 11 (1): 125-164 (2004)Motion Blur for Textures by Means of Anisotropic Filtering.. Rendering Techniques, page 105-110. Eurographics Association, (2005)teleVISE - ein Online-Übungsbetrieb als Medium mathematischer Modellbildung., , , , and . GI Jahrestagung (1), volume P-34 of LNI, page 303-307. GI, (2003)Stylized haloed outlines on the GPU.. SIGGRAPH Posters, page 92. ACM, (2004)Designing no-surprise teapots., and . SIGGRAPH Research Posters, page 19. ACM, (2006)Paving Procedural Roads with Pixel Shaders.. WSCG (Full Papers), page 39-46. (2005)The universe of fonts, charted by machine.. SIGGRAPH Talks, ACM, (2010)