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An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance.

, , , and . CoG, page 328-335. IEEE, (2020)

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An Adaptive Active Rule System for Automatic Service Discovery and Cooperation., and . Databases and Applications, page 115-122. IASTED/ACTA Press, (2006)A Music Retrieval System Supporting Intuitive Visualization by the Color Sense of Tonality., , , and . Databases and Applications, page 153-159. IASTED/ACTA Press, (2006)Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering., and . CoRR, (2023)Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling., and . ISM, page 115-122. IEEE, (2021)Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting.. CHI PLAY (Companion), page 467-474. ACM, (2019)An Automatic Extraction Method of Time-Series Impression-Metadata for Color Information of Video Streams., , and . ICDE Workshops, page 1233. IEEE Computer Society, (2005)A Context-Based Whole Video Retrieval System with Dynamic Video Stream Analysis Mechanisms., , and . ISM, page 505-510. IEEE Computer Society, (2009)Sensing-by-Overlaying: A Practical Implementation of a Multiplayer Mixed-Reality Gaming System by Integrating a Dense Point Cloud and a Real-Time Camera., , and . ISM, page 636-639. IEEE Computer Society, (2016)Multimedia Data Analysis on a Massively Distributed Parallelization Network of Anonymous Web Clients., , and . AINA Workshops, page 615-620. IEEE Computer Society, (2010)A Meta-Level Active Multidatabase System architecture for Heterogeneous Information Resources., and . EJC, volume 105 of Frontiers in Artificial Intelligence and Applications, page 143-160. IOS Press, (2003)