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Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France., , , , , и . CSEDU (1), стр. 562-569. SCITEPRESS, (2022)Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play., , , и . ITS, том 7315 из Lecture Notes in Computer Science, стр. 123-128. Springer, (2012)Experimental Feedback on Prog&Play: A Serious Game for Programming Practice., , , и . Comput. Graph. Forum, 30 (1): 61-73 (2011)Automatic Detection of Peer Interactions in Multi-player Learning Games., , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 349-361. Springer, (2019)Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature., , , и . GALA, том 13134 из Lecture Notes in Computer Science, стр. 258-264. Springer, (2021)How to Characterize and Analyze the Computational Thinking Skills of a Learning Game?. EC-TEL, том 14200 из Lecture Notes in Computer Science, стр. 263-277. Springer, (2023)Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment., , , и . ICALT, стр. 374-378. IEEE, (2022)Toward a Meta-design Method for Learning Games., , и . CSEDU (2), стр. 370-376. SCITEPRESS, (2021)Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development., , и . EC-TEL, том 14200 из Lecture Notes in Computer Science, стр. 725-730. Springer, (2023)Accessibility and Serious Games: What About Entity-Component-System Software Architecture?, и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 3-12. Springer, (2020)