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Automatic Detection of Peer Interactions in Multi-player Learning Games.

, , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 349-361. Springer, (2019)

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Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux., and . IC, page 557-572. Presses de l'université des Antilles et de la Guyane, (2011)Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?, , , and . EC-TEL, volume 12315 of Lecture Notes in Computer Science, page 60-73. Springer, (2020)Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities.. MIS4TEL, volume 580 of Lecture Notes in Networks and Systems, page 97-102. Springer, (2022)How to assist designers to model learning games with Petri nets?, , and . FDG, page 15:1-15:10. ACM, (2022)Discovering prerequisite relationships between knowledge components from an interpretable learner model., , and . EDM, International Educational Data Mining Society, (2023)An Approach to Model and Validate Scenarios of Serious Games in the Design Stage., , and . ICWL, volume 8167 of Lecture Notes in Computer Science, page 264-273. Springer, (2013)How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard., , , , , , , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 596-599. Springer, (2018)Ontology-Driven Adaptive Course Generation for Web-based Education, , , and . Proc. ED-MEDIA, World Conference on Educational Multimedia, Hypermedia and Telecommunications, Vienna, Austria, (June 2008)Have You Found the Error? A Formal Framework for Learning Game Verification., , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)Automatic Detection of Peer Interactions in Multi-player Learning Games., , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 349-361. Springer, (2019)