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Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games.

, , and . CIG, page 1-8. IEEE, (2018)

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Bayesian Unification of Gradient and Bandit-based Learning for Accelerated Global Optimisation.. CoRR, (2017)An Optimal Bayesian Network Based Solution Scheme for the Constrained Stochastic On-line Equi-Partitioning Problem., and . CoRR, (2017)Enhancing Local-search based SAT Solvers with Learning Capability., and . ICAART (1), page 515-521. INSTICC Press, (2010)On Using "Stochastic Learning on the Line" to Design Novel Distance Estimation Methods., , and . IEA/AIE, volume 10868 of Lecture Notes in Computer Science, page 34-42. Springer, (2018)Vector representation of non-standard spellings using dynamic time warping and a denoising autoencoder., , and . CEC, page 1444-1450. IEEE, (2017)Deep Learning for Social Media Analysis in Crises Situations (Position paper)., , and . SAIS, volume 129 of Linköping Electronic Conference Proceedings, page 129:004. Linköping University Electronic Press, (2016)Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications., , and . CIG, page 161-167. IEEE, (2007)Causality-based Social Media Analysis for Normal Users Credibility Assessment in a Political Crisis., , , and . FRUCT, page 3-14. IEEE, (2019)A Scheme for Continuous Input to the Tsetlin Machine with Applications to Forecasting Disease Outbreaks., , , and . IEA/AIE, volume 11606 of Lecture Notes in Computer Science, page 564-578. Springer, (2019)Thompson Sampling Guided Stochastic Searching on the Line for Non-stationary Adversarial Learning., and . ICMLA, page 687-692. IEEE, (2015)