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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks., , , , , and . IEEE Multim., 15 (4): 76-81 (2008)Interactive Environments Supporting User and System Co-Evolution., , , , and . GI Jahrestagung (1), volume P-93 of LNI, page 588-591. GI, (2006)Sharable Multitouch Screens in Cultural Heritage and Tourism Applications., , , and . VL/HCC, page 271-272. IEEE Computer Society, (2010)European-American Collaboration Workshop., , , , and . IS-EUD, volume 6654 of Lecture Notes in Computer Science, page 409-412. Springer, (2011)Designing Pervasive Games for Learning., , , , , , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 99-108. Springer, (2011)A method for detecting correspondences in a sequence of modifying shapes., and . Pattern Recognit. Lett., 3 (6): 403-412 (1985)Usability evaluation: a survey of software development organizations., , , , , , and . SEKE, page 282-287. Knowledge Systems Institute Graduate School, (2011)On the Specification of Dynamic Visual Languages., , , , and . VL, page 14-21. IEEE Computer Society, (1998)Formalising Visual Languages., , , and . VL, page 45-. IEEE Computer Society, (1995)Towards a Formal Specification Methodology for Iconic Interface Design., , , and . VL, page 149-155. IEEE Computer Society, (1990)