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A Game Design Workshop to Support the Elaboration of Game Ideas., , и . HCI (21), том 8530 из Lecture Notes in Computer Science, стр. 66-75. Springer, (2014)Embedding digital technologies in the school practice: Schools as agents of technology integration., , , , , и . IDC, стр. 706-708. ACM, (2022)Children challenging the design of half-baked games: Expressing values through the process of game modding., и . Int. J. Child Comput. Interact., (2018)Educational Robotics for Communication, Collaboration and Digital Fluency., , , , , , , и . RiE, том 630 из Advances in Intelligent Systems and Computing, стр. 113-125. Springer, (2017)Exploring how children interact with 3D shapes using haptic technologies., , и . IDC, стр. 533-538. ACM, (2018)MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space., , , , , и . IJMHCI, 2 (2): 53-71 (2010)Interdisciplinary Insights for Digital Touch Communication, , , , и . Human-Computer Interaction Series Springer, (2020)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces., и . J. Univers. Comput. Sci., 18 (15): 2120-2142 (2012)The Making of Meaning through Dyadic Haptic Affective Touch., , , , , , , , , и . ACM Trans. Comput. Hum. Interact., 29 (3): 21:1-21:42 (2022)"Playing with" museum exhibits: designing educational games mediated by mobile technology., , , и . IDC, стр. 230-233. ACM, (2009)