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Exploring how children interact with 3D shapes using haptic technologies.

, , and . IDC, page 533-538. ACM, (2018)

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Informing design for tangible interaction: a case for children with learning difficulties., and . IDC, page 190-193. ACM, (2010)The Ambient Horn: designing a novel audio-based learning experience., , , , and . Personal and Ubiquitous Computing, 8 (3-4): 177-183 (2004)Embodied experiences of place: a study of history learning with mobile technologies., , and . J. Comput. Assist. Learn., 32 (4): 345-359 (2016)Conceptualising touch in VR., , and . Virtual Real., 25 (3): 863-877 (2021)Interview approaches to researching embodiment., and . CHI, page 2907-2910. ACM, (2013)Reshaping Touch Communication: An Interdisciplinary Research Agenda., , , , , , , and . CHI Extended Abstracts, ACM, (2018)A representation approach to conceptualizing tangible learning environments.. TEI, page 151-158. ACM, (2008)A multimodal approach to examining 'embodiment' in tangible learning environments., and . TEI, page 43-50. ACM, (2013)Designing 'Embodied' Science Learning Experiences for Young Children., , and . HCI (25), volume 12205 of Lecture Notes in Computer Science, page 207-225. Springer, (2020)Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment., , , , and . PerCom Workshops, page 280-285. IEEE Computer Society, (2010)