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GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.

, , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)

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A game for emotional regulation in adolescents: The (body) interface device matters., , , , , , and . Comput. Hum. Behav., (2016)GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices., , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-142. Springer, (2016)An e-health platform for the elderly population: The butler system., , , , , , and . Comput. Educ., 56 (1): 275-279 (2011)Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)