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Augmented Virtual Studio for Architectural Exploration

, , , and . Proceedings of the Virtual Reality International Conference (VRIC), page 1--8. IEEE Press, (2010)

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Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality., , , and . ICAT-EGVE (Posters and Demos), page 29-30. Eurographics Association, (2020)Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality., , , , , and . ISMAR, page 386-395. IEEE, (2023)Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality., , , and . ISMAR Adjunct, page 373-377. IEEE, (2021)Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality., , , , , and . ISMAR Adjunct, page 175-182. IEEE, (2022)Intuitive User Interfaces for Real-Time Magnification in Augmented Reality., , and . VRST, page 12:1-12:10. ACM, (2023)Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration., , , and . VR, page 493-499. IEEE, (2020)A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems, , and . GI-Days, page 289--293. (2007)Traveling in 3D Virtual Environments with Foot Gestures and a Multi-Touch enabled WIM, , , and . Proceedings of Virtual Reality International Conference (VRIC 2010), page 171--180. (April 2010)Impact of Gender on Discrimination between Real and Virtual Stimuli, , , , and . Proceedings of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), page 10--15. (2009)Impact of Visual Orientation Cues on Angular Motion Redirection, , and . Proceedings of the GI-Workshop VR/AR, page 25-36. (2011)