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Sensor- and Recognition-Based Input for Interaction

. The Human Computer Interaction Handbook, chapter 7, CRC Press, Boca Raton, FL, 3 edition, (2012)
DOI: 10.1201/b11963-10

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Trajectory Synthesis for Fisher Information Maximization., , and . CoRR, (2017)Simulating grasping behavior on an imaging interactive surface.. ITS, page 125-132. ACM, (2009)Augmenting interactive tables with mice & keyboards., , , and . UIST, page 149-152. ACM, (2009)The KidsRoom., , , , , , , , and . Commun. ACM, 43 (3): 60-61 (2000)Real-time trajectory synthesis for information maximization using Sequential Action Control and least-squares estimation., , , and . IROS, page 4935-4940. IEEE, (2015)Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction., , , and . CHI, page 1915-1918. ACM, (2012)Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?, , , , , , , , and . CHI, page 794:1-794:14. ACM, (2023)A Closed-loop Adaptive Brain-computer Interface Framework: Improving the Classifier with the Use of Error-related Potentials., , , , , , , , and . NER, page 487-490. IEEE, (2021)TouchLight: an imaging touch screen and display for gesture-based interaction.. SIGGRAPH Emerging Technologies, page 25. ACM, (2005)Decoding auditory and tactile attention for use in an EEG-based brain-computer interface., , , , , , , , , and 2 other author(s). BCI, page 1-6. IEEE, (2020)