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Enriching E-Participation through Augmented Reality: First Results of a Qualitative Study.

, , , and . Wirtschaftsinformatik (Zentrale Tracks), page 560-567. GITO Verlag, (2020)

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Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator, , , , and . rtsIT, Interactivity and Game Creation. ArtsIT 2021, volume 422 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Springer, (2022)Ich sehe was, was du auch siehst. Über die Möglichkeiten von Augmented und Virtual Reality für die digitale Beteiligung von Bürger: innen in der Bau- und Stadtplanung., , , , , , , , and . HMD Prax. Wirtsch., 58 (5): 1180-1195 (2021)Combining e-Participation with Augmented and Virtual Reality: Insights from a Design Science Research Project., , , , and . ICIS, Association for Information Systems, (2020)Can Immersive Systems Help Address Sustainability Goals? Insights from Research in Information Systems., , , , and . Market Engineering, Springer International Publishing, (2021)Enriching E-Participation through Augmented Reality: First Results of a Qualitative Study., , , and . Wirtschaftsinformatik (Zentrale Tracks), page 560-567. GITO Verlag, (2020)Same same but different - Towards a taxonomy for digital involvement projects., , , and . ECIS, (2023)Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator., , , , and . ArtsIT, volume 422 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 275-291. Springer, (2021)