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Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing.

, , , , and . CHI, page 714:1-714:17. ACM, (2024)

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Gliimpse: Animating from markup code to rendered documents and vice versa, , and . Proceedings of the 24th annual ACM symposium on User interface software and technology, page 257--262. New York, NY, USA, ACM, (2011)Data Comics for Reporting Controlled User Studies in Human-Computer Interaction., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (2): 967-977 (2021)Interactive Data Comics., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (1): 944-954 (2022)Supporting Reference Imagery for Digital Drawing., , and . ICCVW, page 2434-2442. IEEE, (2021)The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing through Interactive Visualization., , , , , , and . CoRR, (2023)Tweetris: a study of whole-body interaction during a public art event., , , and . Creativity & Cognition, page 224-233. ACM, (2013)Evaluating the Gradual Delivery of Knowledge-focused and Mindset-focused Messages for Facilitating the Acceptance of COPD., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (4): 160:1-160:23 (2020)Common Fate for Animated Transitions in Visualization., , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 386-396 (2020)TimeSplines: Sketch-Based Authoring of Flexible and Idiosyncratic Timelines., , , and . IEEE Trans. Vis. Comput. Graph., 30 (1): 34-44 (January 2024)Considerations for Visualizing Uncertainty in Clinical Machine Learning Models., , , and . CoRR, (2022)