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SEPIA, a support for engineering persuasive interactive applications: properties and functions.

, , , and . EICS, page 217-228. ACM, (2016)

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Interactive Multimodal System Characterization in the Internet of Things Context., , , and . VISIGRAPP (2: HUCAPP), page 142-153. SCITEPRESS, (2022)Needs Model for an Autonomous Agent during Long-term Simulations., , , , and . AIVR, page 134-138. IEEE, (2021)The theory of mirror: a unifying framework for persuasive interactive systems., , and . Erog'IA, page 101-108. ACM, (2014)Evaluating Usability and User Experience of AR Applications in VR Simulation., , and . Frontiers Virtual Real., (2022)Control Your Virtual Agent in its Daily-activities for Long Periods., , , , and . PAAMS, volume 13616 of Lecture Notes in Computer Science, page 203-216. Springer, (2022)Stop procrastinating: TILT, time is life time, a persuasive application., , and . OZCHI, page 508-516. ACM, (2016)Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum., , , and . ICAT-EGVE, page 97-104. Eurographics Association, (2019)SEPIA, a support for engineering persuasive interactive applications: properties and functions., , , and . EICS, page 217-228. ACM, (2016)Les technologies persuasives adaptatives. (Adaptive persuasive technologies).. Grenoble Alpes University, France, (2017)Virtual Reality Simulation for Multimodal and Ubiquitous System Deployment., , , and . VISIGRAPP (2: HUCAPP), page 125-136. SCITEPRESS, (2023)