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Comparing VE Locomotion Interfaces., , , , , , , and . VR, page 123-130. IEEE Computer Society, (2005)MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid., , , and . Int. J. Virtual Real., 6 (2): 11-20 (2007)Tactile virtual buttons for mobile devices., and . CHI Extended Abstracts, page 854-855. ACM, (2003)Localizing target structures in ultrasound video - A phantom study., , , and . Medical Image Anal., 17 (7): 712-722 (2013)MACBETH: The avatar which I see before me and its movement toward my hand., , , and . VR, page 295-296. IEEE Computer Society, (2007)The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception., , , , , and . VR, page 3-10. IEEE Computer Society, (2005)Rawr! a study in sonic skulls: embodied natural history., , and . NIME, page 5-10. nime.org, (2015)Variability sensitivity of dynamic texture based recognition in clinical CT data., , , and . Medical Imaging: Image Processing, volume 9034 of SPIE Proceedings, page 903420. SPIE, (2014)Effect of Latency on Presence in Stressful Virtual Environments., , , and . VR, page 141-148. IEEE Computer Society, (2003)Recognition in Ultrasound Videos: Where Am I?, , , and . MICCAI (3), volume 7512 of Lecture Notes in Computer Science, page 83-90. Springer, (2012)